2010 Game: Breakaway



FIRST has created another exciting game for the 2010 season! Find out all about it through an overview, a game animation, game periods, and scoring methods.

View the robot that we constructed for the 2010 season here.


Overview

On January 9, 2010, FIRST unveiled its annual challenge to thousands of teams worldwide. The goal of the game is simply to score as many soccer balls (or game pieces) into your goals as possible in two minutes and fifteen-seconds, along with an added game-play twist at the end. Balls are not allowed to be possessed (carried or held), so each robot will need to push, kick, or corral the balls across the field. Each game will be played with two alliances of three robots each, so competition and cooperation will both be crucial on the field. This cooperation is most evident in the finale of each match, where bonus points can be scored for either hanging off of your team’s tower, worth two goals, or off of an allied robot who is already hanging off of the tower, worth three (game periods). This year’s 27’ by 54’ field, made of carpet, has two sharply inclined speed bumps, dividing the field into thirds, with tunnels in the center of each speed bump. This means that each robot will need to be able to either climb the bumps or fit through the 18” tall tunnel if they want to move to different sections of the field. A hanging guardrail system is also part of the field, allowing balls to be returned to play after they are scored. A human player uses a device called a trident to lift the ball onto the guardrail system.



Game Animation

To the right is the game animation created by FIRST for the 2010 season.




Game Periods

Autonomous
The twelve soccer balls are placed by the teams in each "third" of the playing field. During Autonomous mode, robots are pre-programmed to move around the field and even score goals (by using a camera to detect the targets above the goals).

Teleoperated
During teleoperated mode, humans may take control of their robots. In this period, robots and human players will try to score soccer balls into their goals. Once scored, human players return the balls back onto the field. During the last twenty seconds, or end game, robots may climb onto the platform and/or hang for bonus points.




Scoring and Game Pieces


Pictured above are normal soccer balls, this year's game pieces. Also pictured is the simple scoring system. Each goal scored is one point; a robot on or hanging off of the platform rail is worth two points; and a robot hanging off of another robot is worth three points.